![]() ![]() A phantom has the same alignment as the spiritualist, and it can speak all the languages its master can. The phantom forms a link with the spiritualist, who forever after can either harbor the creature within her consciousness or manifest it as an ectoplasmic or incorporeal entity. PhantomĪ spiritualist begins play with the aid of a powerful and versatile spirit entity called a phantom. Knacks prepared using another spell slot, because of metamagic feats applied to them, for example, consume spell slots as normal. These spells are cast like any other spell, but they can be cast any number of times per day. Knacks: A spiritualist learns a number of knacks, or 0-level psychic spells, as noted on Table: Spiritualist Spells Known under Spells Known. A spiritualist can swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. The new spell's level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spiritualist spell she can cast. In effect, the spiritualist loses the old spell in exchange for the new one. Upon reaching 5th level, and at every third spiritualist level thereafter (8th, 11th, and so on), a spiritualist can learn a single new spell in place of one she already knows. The numbers on Table: Spiritualist Spells Known are fixed. Unlike her number of spells per day, the number of spells a spiritualist knows does not affect her Wisdom score. At each new spiritualist level, she learns one or more new spells as indicated on Table: Spiritualist Spells Known. A spiritualist begins play knowing four 0-level spells and two 1st-level spells of the spiritualist's choice. ![]() In addition, she receives bonus spells per day if she has a high Wisdom score.Ī spiritualist's selection of spells is limited. Her base daily spell allotment is given on Table: Spiritualist. The Difficulty Class for a saving throw against a spiritualist's spell equals 10 + the spell level + the spiritualist's Wisdom modifier.Ī spiritualist can cast only a certain number of spells of each spell level per day. To learn or cast a spell, a spiritualist must have a Wisdom score equal to at least 10 + the spell level. She can cast any spell she knows without preparing it ahead of time, assuming she has not yet used up her allotment of spells per day for the spell's level. Spell Casting Table: Spiritualist Spells Known LevelĪ spiritualist casts psychic spells drawn from the spiritualist spell list. ![]() Weapon and Armor ProficiencyĪ spiritualist is proficient with all simple weapons, kukris, saps, and scythes, as well as with light armor. The following are the class features of the spiritualist. The spiritualist's class skills are Bluff ( Cha), Craft ( Int), Fly ( Dex), Heal ( Wis), Intimidate ( Cha), Knowledge (all) ( Int), Linguistics ( Int), Profession ( Wis), Sense Motive ( Wis), Spellcraft ( Int), and Use Magic Device ( Cha).Įtheric tether, knacks, phantom, shared consciousnessįused consciousness, phantom recall 2/dayīonded manifestation increase, phantom recall 4/day Starting Wealth: 2d6 × 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less. The connection with her phantom allows her to harness the powers of life and death, thought and nightmare, shadow and revelation. Role: The spiritualist seeks the occult and esoteric truth about life, death, and the passage beyond, using her phantom as a guide and tool. Such a fusing of consciousnesses creates a spiritualist-the master of a single powerful phantom whom the spiritualist can manifest to do her bidding. Some of these spirits are able to escape the pull of undeath and make their way back to the Material Plane, seeking refuge in a psychically attuned mind. Debilitating emotional attachments during life and other psychic corruptions cause some spirits to drift into the Ethereal Plane and descend toward the Negative Energy Plane. When a creature dies, its spirit flees its body and begins the next stage of its existence. Becoming a spiritualist is not a calling-it's a phenomenon. ![]()
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